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Postby marvel57 » Mon Nov 24, 2014 6:12 pm

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Subject title: artists block(breaker)

Disneyland - 4.25 Excerpt - An Adventure in Art: http://youtu.be/OAl9P4T12Rs 4 classic Disney animators show how they work on Cinderella and how they all paint a tree on location in their own styles. Revealing and enjoyable :ugeek:

 

Postby marvel57 » Fri Dec 05, 2014 12:54 am

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Watch Joe and Adam kubert draw at a art museum in Israel. The Kuberts show: http://youtu.be/74g7i6CU9V0 :ugeek:

 

Postby marvel57 » Tue Dec 16, 2014 10:55 pm

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Signs Of Life, Chandler Window Painting for Wendy…: http://youtu.be/m09pm8S6Akw. Interesting and fun way to make some art money around Christmas! Also promotional. I've made some money with this. :ugeek:

 

Postby marvel57 » Sun Dec 28, 2014 10:14 pm

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http://www.bobmcleod.com/befaft.html. fascinating look at marvels penciled artwork before and after inking. A variety of characters and artist match-ups. Accompanying notes by inkers talk of techniques and problem solving. You can zoom-in on all artwork after clicking on to it. Enjoy! :ugeek:

 

Postby marvel57 » Tue Jan 06, 2015 3:49 am

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GNFF: I still remember his comment that you should get rid of the reference, because he thought you were capable of much better work without it…

ROSS: Well, the thing is that there's still that much more left to learn. There's an infinite amount of things to see in reality – and obviously if I'm stiffening the stuff up with my looking towards reference too much, than that is a problem that certainly I need to focus on and work towards changing.

IGNFF: What is the importance of using reference? Because, obviously, you can draw without it – so it's not a crutch. But what strength do you draw out having a piece of reference in front of you?

ROSS: There's only so much recall the human mind seems to have – or at least mine, that's for sure. Most comic artist's styles, whether they're more exaggerated like Bruce or more representational like, say, Neal Adams – more realistic – all these things are based upon what things we've filled our heads with. And there's only so much, generally, that each artist has accumulated. The more realistic artists are the guys who've obviously studied and filled their heads that much more with exact figure shape and realism of lighting and outline, whereas your average comic artists is more based upon drawing from mind's eye and just imagination of how to render objects and people. So the more exaggerated styles, or just simple basic styles – everything from John Byrne to George Perez – that's not so much based upon reality as it is a certain form of cartooning. It's a reduction of reality to a basic…

IGNFF: Stylization…

ROSS: It's a basic stylization of how they've understood the world to be. In my feeling, it's almost like you've taken everything that your eyes can see – or that your eyes can collect – and then you've almost put a finger on stopping at a certain point and saying, "Okay, this is where I stop, and from this point I'm just going to create my own version of how I want things to be."

IGNFF: Becoming a filter?

ROSS: Well, I'm more of a filter. Most of your average comic artists are not going and studying life. They're basically just running forward with what their style has become, based upon the process of doing. Neither approach is bad. I guess the fundamentals of fine artists and illustrators over the years has been to always continue to look at the base – which is reality. So you're going to find, when you look back at your classic American illustrators and say, "These were guys that were always looking back at reality as the guiding point. And when you go back to your classical artists of many years gone by – your Da Vincis, your Michaelangelos – they were all working from life. They were looking at the equivalent of their reference, and since this is an attribute never discounted before in the history of art, what's ironic for me just as more of a basic illustrator is that I've gotten constant dissection over the fact that I'm looking at something real before I'm completing these fantastic images. Before I complete an image of, say, Green Lantern conjuring something up, I'm going to want to actually have a guy to base my Green Lantern on and see how close I can get to what's in my mind's eye with that model, that reference. Then fill in the rest from what I feel needs to be achieved that's not there through the photographic help.

IGNFF: So it's like a sculptor working with an armature…

ROSS: Yeah. Yeah. Basically, you're never going to get everything just perfect. When you see artists that are following from reference too closely – not reinterpreting enough – you're gonna wind up with these things where the characters, or the situations, seem less plausible because they do seem stiffer.

 

Postby marvel57 » Thu Jan 08, 2015 6:55 pm

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Postby marvel57 » Mon Jan 26, 2015 9:54 pm

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http://www.studentsreview.com/CA/AAC_comments.html I reccomended the art school as a possible place to check out, so , from these actual reviews I've changed my view. Sounds like a lot of schools in general :shock:

 

Postby marvel57 » Tue Feb 03, 2015 9:38 pm

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Planes and proportion-short, use full primer on these basics Jerry Yarnell Teaches Planes and Proportions: http://youtu.be/zqHQned1N60 :ugeek:

 

Postby marvel57 » Thu Feb 26, 2015 10:54 pm

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Drawing Superheroes (2 of 3): http://youtu.be/bo4d8oTU2tk back by popular demand! :mrgreen:

 

Postby marvel57 » Sun Mar 01, 2015 8:48 pm

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Scott Williams speed inking: http://youtu.be/eVfN3GQ5RIs :cry:

 

Postby marvel57 » Sat Mar 14, 2015 7:01 pm

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Jim Lee - How To Draw Hands: https://youtu.be/BAQb-5VKxmg. Demo 2013 of drawing hands and figure the Jim Lee way :ugeek:

 

Postby dabberblimp » Sun Mar 15, 2015 1:30 am

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That hand drawing video is awesome and really helpful. Thank you for sharing.
sketchbook -> http://www.sycra.net/forum/viewtopic.php?f=3&t=11403
deviantart (where I only upload my animations for now) : http://dabberblimp.deviantart.com/

art is a journey not a destination

 

Postby marvel57 » Sat Mar 21, 2015 10:02 pm

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http://www.artofjohnbyrne.com/gallery/p ... isc/howto/ rare tutorial by john byrne on drawing,layout and story telling tips :ugeek:

 

Postby Ambiguity » Tue Mar 24, 2015 2:00 am

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Postby marvel57 » Fri Mar 27, 2015 2:47 pm

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@ambi_ yeah,McFarlane's got a few tricks! I can't find rob liefelds tutorials on waists,chests,feet and pouches :( :ugeek:

 

Postby Icyhands » Mon Mar 30, 2015 12:56 am

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https://www.youtube.com/playlist?list=P ... NY1BhssqHQ

Thought this list would already be up here, but doesn't seem to be. I find watching a couple of these always returns my motivation.
Sketchbook - viewtopic.php?f=3&t=9681 DA - http://icyhands.deviantart.com

'the hell are you reading this? You should be drawing!

 

Postby Fantelle » Wed Apr 01, 2015 6:32 pm

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Postby marvel57 » Wed Apr 01, 2015 9:08 pm

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:lol:

 

Postby Fantelle » Thu Apr 02, 2015 6:58 pm

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marvel57 wrote::lol:

    Happy April Fools ;D <3

 

Postby marvel57 » Sun Apr 12, 2015 1:03 am

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http://johnalvinart.com/about-john-alvin/ check out the most favorite and recognized movie poster artist who you never knew did them all! :ugeek:

 

Postby Oli » Mon Apr 13, 2015 11:03 am

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My sketchbook | My dA | My Facebook

Life is too short for bad coffee!

 

Postby marvel57 » Mon Apr 13, 2015 7:09 pm

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https://youtu.be/LJecAfJ-EwM. @2:09 prepare to be amazed! :geek:

 

Postby marvel57 » Thu Apr 16, 2015 9:42 pm

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https://archive.org/details/HowToDrawCo ... ay-StanLee :ugeek: 'nother chance to get free download of "How to draw comics the Marvel way"

 

Postby Oli » Fri Apr 17, 2015 6:07 pm

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great book! my first i bought on how to draw. thanks for sharing.

just stumbled over this: http://www.simonebianchi.com/uk/gdispla ... eries_id=5
My sketchbook | My dA | My Facebook

Life is too short for bad coffee!

 

Postby marvel57 » Sat Apr 18, 2015 5:42 pm

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@ Oli- two thoughts; Italy has produced an disproportionate amount of great artists and I'm amazed that a traditional artist is still kicking ass in 2015 for Marvel! No computer coloring??? :D :ugeek:

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