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Postby Sarathi » Tue May 08, 2018 2:28 pm

  Sarathi
Posts: 14
Joined: Fri Aug 12, 2016 9:34 am

Subject title: Please Critic this

One of my Character Practice
03_Character_04_a.jpg

 

Postby fi_le » Wed May 09, 2018 6:46 pm

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  fi_le
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Well, it would be nice if you gave a little more background info on what you tried to do here...

Hmmm, I think this is actually kind of above my own level, so I have only one piece of commentary, sort of from the point of view of a standard observer: Remove the texture! Your design is quite simplistic and it's really clashing with the fancy texture work - use bigger value planes, for example on the helmet! (On the gun it sort of works though.)

Hope I could help you :)
...you see, it's supposed to be fi_le like the file from the computer... the one where you put the data things in.

my sketchbook on here and my Instagram

 

Postby Josephcow » Thu May 10, 2018 12:52 am

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  Josephcow
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the thing I notice most is that the places where you use the airbrush look kind of murky. Since everything else is cel shaded. I also agree about the texture on the armour. The spatters on the arms and elsewhere look pretty good, it's just the texture overlay doesn't fit with cel shading as well.

I like the drawing though! Very nicely done.

 

Postby Sarathi » Thu May 10, 2018 2:37 pm

  Sarathi
Posts: 14
Joined: Fri Aug 12, 2016 9:34 am

fi_le wrote:Well, it would be nice if you gave a little more background info on what you tried to do here...

Hmmm, I think this is actually kind of above my own level, so I have only one piece of commentary, sort of from the point of view of a standard observer: Remove the texture! Your design is quite simplistic and it's really clashing with the fancy texture work - use bigger value planes, for example on the helmet! (On the gun it sort of works though.)

Hope I could help you :)


Thank you so much for your valuable time.
* in future I'll try consistent in my style. ( Like avoiding or using textures in proper places )
* and I'll concentrate on showing forms in proper values.

 

Postby Sarathi » Thu May 10, 2018 2:40 pm

  Sarathi
Posts: 14
Joined: Fri Aug 12, 2016 9:34 am

Josephcow wrote:the thing I notice most is that the places where you use the airbrush look kind of murky. Since everything else is cel shaded. I also agree about the texture on the armour. The spatters on the arms and elsewhere look pretty good, it's just the texture overlay doesn't fit with cel shading as well.

I like the drawing though! Very nicely done.


Thank you for the encouraging words and critics.
yes. I'll try clean shell shading without over use of spraying textures.

 

Postby Uzaydogan » Tue May 15, 2018 9:33 am

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  Uzaydogan
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I think its pretty good! One critique might be that you add more contrast and more drastic changes between values in the armor, metal behaves like that. If I had time I would try a paintover but not right now mate :( Keep up the good work!

 

Postby CaptainKiryu » Wed May 16, 2018 5:04 am

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  CaptainKiryu
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I think my main problem with this design is the gun in combination with medieval armor/weaponry and the bandages around their wrists/forearms. Those elements don't make a lot of sense and don't really fit well into the overall period theme you've got going on. If you are trying to do some sort of period/genre fusion it is not working with this current design.

Of course this is a highly subjective critique that you may feel free to ignore if you don't feel like it's helpful to you.
I post art to these places
Twitter: https://twitter.com/captain_kiryu
Deviantart: https://captain-kiryu.deviantart.com/
Tumblr: http://captainkiryusart.tumblr.com/

 

Postby Sarathi » Wed May 16, 2018 2:54 pm

  Sarathi
Posts: 14
Joined: Fri Aug 12, 2016 9:34 am

Uzaydogan wrote:I think its pretty good! One critique might be that you add more contrast and more drastic changes between values in the armor, metal behaves like that. If I had time I would try a paintover but not right now mate :( Keep up the good work!

Thank you very much for the critique. while coloring I'll concentrate on materials. :)

 

Postby Sarathi » Wed May 16, 2018 2:57 pm

  Sarathi
Posts: 14
Joined: Fri Aug 12, 2016 9:34 am

CaptainKiryu wrote:I think my main problem with this design is the gun in combination with medieval armor/weaponry and the bandages around their wrists/forearms. Those elements don't make a lot of sense and don't really fit well into the overall period theme you've got going on. If you are trying to do some sort of period/genre fusion it is not working with this current design.

Of course this is a highly subjective critique that you may feel free to ignore if you don't feel like it's helpful to you.

I didn't research enough. :D I'll do more in future. Thank you for your thoughts.

 

Postby Uzaydogan » Wed May 23, 2018 11:04 pm

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  Uzaydogan
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Hey friend, I finally did(tried at least) a paintover for the armor. What I did is a little bit unsuitable for your cell shading style, but you can try to paint like this with more controlled way to suit your paintings. Good luck

Edit: I know helmet texture is off, but you get the idea. Too lazy to fix it now. :D
paintover uzay.jpg

 

Postby Uzaydogan » Thu May 24, 2018 10:07 am

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  Uzaydogan
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One more thing, try to emphasize your elements of design like that gun or the rock morning star. You can do that by making their silhouettes stick out.


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