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Has anyone here ever participated in a game jam?

PostPosted: Sun Dec 30, 2018 4:27 pm
by Dizzard
Not sure if this strictly counts as an art question, but art is involved so I thought it was worth asking.

I signed up for a game jam in January, a friend from my class was doing it which encouraged me to try it out. I'm looking forward to getting out of my comfort zone but I was wondering if anyone else here has ever participated in a game jam as an artist/animator? What was your experience like?

Has anyone here ever participated in a game jam?

PostPosted: Mon Dec 31, 2018 5:08 pm
by perkexpert
Hi, Dizzard, very cool idea! I never did that, although i thought it would be worthwhile. I would love to hear from your experiences! Plz share them here if you have done it! I guess it would be really good to have at least some basic knowlegde e.g. Unity3D or basic tilemaking or sth along these lines. I only made one game with a programmer and it was quite challenging to make some half-decent tiles. But going in there without any preparation might also yield some great experience! Keep us posted please!

Has anyone here ever participated in a game jam?

PostPosted: Thu Jan 03, 2019 11:29 am
by fi_le
I second the lovely perkexpert, I'd be thrilled to hear about it!

Has anyone here ever participated in a game jam?

PostPosted: Thu Jan 03, 2019 11:07 pm
by Anirator
Hey, I participated in 3 game jams so far, the first one being the most rewarding since it was with friends side to side for 2 days straight with 4 hours of sleep midway, lots of work was done even though at the end, not everything I drew was put on the game. The second one, I found a team on itch.io that already had an idea in mind and I only had to draw the characters, in the end however we weren't able to finish everything, but that are game jams for you, it's not so much about finishing the game, game jams are meant to test your limits and help you overcome them, show you the path. Anyway I recommend you to start off with a simple idea, my third game jam was an utter disaster, we made an idea so complex that it was impossible to finish it in the given time, hell even with half a year on our hands wouldn't be enough time to finish it, make something simple and then if you have time left improve it, look at the time you have and try to make a plan xD. Just give it your all and I promise you, in the end, you'll feel accomplished. Cheers, wish you a fulfilling game jam!

Has anyone here ever participated in a game jam?

PostPosted: Fri Jan 04, 2019 8:38 am
by Dizzard
Anirator wrote:Hey, I participated in 3 game jams so far, the first one being the most rewarding since it was with friends side to side for 2 days straight with 4 hours of sleep midway, lots of work was done even though at the end, not everything I drew was put on the game. The second one, I found a team on itch.io that already had an idea in mind and I only had to draw the characters, in the end however we weren't able to finish everything, but that are game jams for you, it's not so much about finishing the game, game jams are meant to test your limits and help you overcome them, show you the path. Anyway I recommend you to start off with a simple idea, my third game jam was an utter disaster, we made an idea so complex that it was impossible to finish it in the given time, hell even with half a year on our hands wouldn't be enough time to finish it, make something simple and then if you have time left improve it, look at the time you have and try to make a plan xD. Just give it your all and I promise you, in the end, you'll feel accomplished. Cheers, wish you a fulfilling game jam!


Thanks! I'm glad my friend is doing it since it's her first time doing a game jam too so we'll be in the same boat.

I'll make sure to post here again after the game jam. (it's late January so it'll be a few weeks before I post)

Has anyone here ever participated in a game jam?

PostPosted: Mon Jan 28, 2019 8:51 pm
by Dizzard
I hope you don't mind me double posting, but I wanted to update the thread because I've just come back from participating in the global game jam: https://www.instagram.com/globalgamejam/

The theme was: "What home means to you"

I had a really great time and I feel like it helped my confidence a lot, I created a lot of 3D models during the 48 hours. It definitely pushed me further than I would normally go.

The game we made was called "Not Home Without You". It's about your teddy bear going missing and you have to retrieve it. It's a musical puzzle platformer. Here's a link if you want to play it: https://globalgamejam.org/2019/games/no ... ithout-you

To be honest it's kind of hard to complete, but it is possible to win the game because I saw it happen when we were playing it after the game jam was over. (a funny thing happened, there was a group watching us struggling to complete the game, then they went to leave and we won the game, cheered and then they all came back in and the game had already reset, so they thought we were faking it. :lol:)

(Here's a link to the other games that people were creating at the same location:
https://globalgamejam.org/2019/jam-site ... blin/games

There's a horror game there, a game about collecting light, a twine text game (with some really cool art) and also a game about playing a house eating people. :P Plus a bunch more.

(edit: I get what you mean @Anirator about not everything making it into the game. I started working on making a well but it was only finished about an hour or so before the deadline and the team lead was already uploading the game at that point. Still glad I managed to finish the model before the deadline though!)

Has anyone here ever participated in a game jam?

PostPosted: Wed Jan 30, 2019 6:48 pm
by perkexpert
Hi Dizzard, very nice report! In retrospect, what skills were the most valuable? What went well, what didn't Really cool you finished sth playable, thats a real success!!

Has anyone here ever participated in a game jam?

PostPosted: Fri Feb 01, 2019 12:39 am
by Dizzard
perkexpert wrote:Hi Dizzard, very nice report! In retrospect, what skills were the most valuable? What went well, what didn't Really cool you finished sth playable, thats a real success!!


Since it was a 3D game my modeling skills were most valuable, though I also created texture files. I also think I did more UV mapping over that weekend than I've done over the entire animation course I've been doing.

In terms of what went well, I said it already but I think it really pushed me to create more and work harder than I've done in the past. It's made me realize I'm capable of a lot more than I gave myself credit for. I think we generally worked well as a team, everyone was friendly and there was a good atmosphere. The main thing I thought could be better was when we were initially discussing what kind of game we were making it felt like half the team did nearly all the talking and the other half tried to get their word in somehow. Maybe that was more my fault though, that I didn't speak up more instead of dithering when people didn't stop talking.

We probably could have communicated a bit better overall, I made different textures for different parts of the house but for whatever reason the programmer ended up placing the same wood texture over nearly everything in the house. (maybe it was a time issue though?)

I think in some ways I probably wasn't as efficient as I could have been, even though I do think I managed to get a lot done, I feel like I wasted a lot of time going back and forth fixing textures.

I'd like to get a chance to make a 2D game next time since I didn't really get a chance to use those skills this time around. I think I'd probably have more confidence in trying to add more artistic flare for the next game jam, I think for this one I was just trying to get something done. I'm really proud of what we did though, especially since I didn't know what to expect going into it.

A part of me doesn't want to wait a whole year to participate in another game jam. It was really satisfying to see your work contribute to an actual game that was finished and posted to the internet.