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Postby frankiedfkun » Sun May 19, 2013 6:05 pm

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Subject title: Character Design/digital art *okay for video critique*

This is my Design for my main character for a manga I'm working on called "Demon Huntress"
Ema Lust smaller.jpg
http://www.youtube.com/user/Frankiedfkun <- youtube http://frankiedf-kun.deviantart.com/ <- dA Please visit if you like my stuff!

 

Postby Ambiguity » Sun May 19, 2013 10:05 pm

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There are some drawing issues that I'll let the others talk about, but first I want to address something that you should think about maybe even before you start drawing: story. You've already got the theme("Demon Huntress") so that's a good start. Now you need to start thinking about what that character would need for that profession. Probably a weapon for starters right? Maybe some sort of lightweight armor(so not full mail) if she needs to chase the demons? Perhaps something to tie her hair back so it doesn't get in the way? What sort of instruments would she need to track demons?

Asking questions like that will all contribute to a more interesting character, and I suggest you think about the story when you design anything, characters or not.

 

Postby frankiedfkun » Sun May 19, 2013 11:18 pm

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(sorry for the long winded response, I tend to ramble and sometimes comes off as stand offish/jerky so sorry if I sound that way but thanks for responding though!)
First in manga, characters can be dressed light weight and doesn't usually wear armor in alot of stories and just focus on style like bleach for example, most characters just wear robes and that's just it. In One piece or even Dragon ball too, not much of any characters wear armor and its more about style. Ema (the main character of my manga) uses a mix of magic base and brawler attacks for her kind of fighting and for the long hair, I could have her tie it up but again "style" is more I'm focusing on for the most part. Plus there's a lot of action/battle series with characters with long hair that they don't tie up so I'm not worry that people are going to point it out when reading. I have thought a lot about the story too and I know my start, middle and my end, and the setting is a mix of "older times" with some modern/steam punk into it like you see a more modern trench coat or jeans. Like I said its a manga and so the things you mention actually apply to other characters form my manga who don't have special abilities like Ema. If I do go along with your advice I could still use this design as "casual" wear and such but it still needs to be designed either way. I was looking more for quality of the art more than what practicality does the character's clothes have. It might've been better if I didn't mention the title so people would focus on fixing art issues.
http://www.youtube.com/user/Frankiedfkun <- youtube http://frankiedf-kun.deviantart.com/ <- dA Please visit if you like my stuff!

 

Postby Snakebreath » Sun May 19, 2013 11:31 pm

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Personally, I think it being manga doesn't excuse it not being practical. You can have style easily without sacrificing practicality. Also you used DBZ as an example of style over practicality. I haven't watched DBZ in years but in that show don't they just fist fight (and some energy attacks). So in this instance robe like clothing makes sense as you need maximum flexibility when fighting.

Anyways, as for art issues, there are a few small mistakes here and there, but at the moment I think it looks good.

 

Postby frankiedfkun » Sun May 19, 2013 11:41 pm

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You do have a point but its not what I want in my manga and now I want people to stop harping on the practicality of it and just tell me how can I improve my art. The whole practicality thing can wait for later and I want some advice I could use for my art now not plot/story things and not just "there's a few things here and there" I need some details for me to fix and not something vague.
http://www.youtube.com/user/Frankiedfkun <- youtube http://frankiedf-kun.deviantart.com/ <- dA Please visit if you like my stuff!

 

Postby Ambiguity » Mon May 20, 2013 12:31 am

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frankiedfkun wrote:First in manga, characters can be dressed light weight and doesn't usually wear armor in alot of stories and just focus on style like bleach for example, most characters just wear robes and that's just it. In One piece or even Dragon ball too, not much of any characters wear armor and its more about style.
All of the characters in the aforementioned series have clothes that fit their needs and world, which is precisely my point. One piece is about pirates, so of course they have pirate clothes. Dragonball characters are martial artists, so they wear clothes built for martial arts; they also have aliens who wear armor and aliens who wear nothing at all because their body is the armor. The cities in the The Soul Society in Bleach are based in the Edo period, so the people wear clothes to reflect that.

frankiedfkun wrote:and for the long hair, I could have her tie it up but again "style" is more I'm focusing on for the most part. Plus there's a lot of action/battle series with characters with long hair that they don't tie up so I'm not worry that people are going to point it out when reading.
Like all of my questions that was just a suggestion on ways to add details to the character that make sense so she is less boring to look at. The character's personality has an effect on simple things such as that as well.

frankiedfkun wrote:It might've been better if I didn't mention the title so people would focus on fixing art issues.

That wasn't why I mentioned that. This is obviously not meant to be an illustration, and the topic title says character design so I figured it must be a concept design for the character. Even if that wasn't the case though, I don't see anything that would be memorable about the character so I probably would have mentioned it anyway. No offense intended, it's just a character is supposed to have just that, character.

Anyways, I'll do a paint over later to show you what you could have done better(drawing wise), but until then I'm sure if you flip your image you'll see the problem with the shoulders right away.

 

Postby frankiedfkun » Mon May 20, 2013 12:44 am

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I get where your getting at and I think I could change somethings but its hard for me to give up on a design I worked in for a couple of months plus I'm not a very good artist when it comes to detail so I made the character with the idea to keep it simple for me to draw, and I can still add stuff. I got an idea for the hair to make it look a bit more interesting but I really like the hair I have now but I'll draw a design (just a sketch though to save time) with some of the suggestion to see how I like it and see how other people would too. I still really like my current one but I'll try the new one before I just go dismissing it right off. Thanks for the advice too.
http://www.youtube.com/user/Frankiedfkun <- youtube http://frankiedf-kun.deviantart.com/ <- dA Please visit if you like my stuff!

 

Postby peko » Mon May 20, 2013 8:21 am

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You shouldn't give up on the design. Just keep working on it. Alter elements until they are both practical and aesthetically pleasing. You need to work on drawing itself, though. Learn your fundamentals, do life studies. Certainly keep your style, but don't fight to make everything conform to it. Draw people in class or on the bus. Just keep drawing and drawing. Her pose is attempting to be dynamic, but it's not quite there yet; this is something learned over time, and not through imitation of anime/manga mediums. A lot of my first digital drawings from just a few years ago look really similar, but looking at my progress is really satisfying and I think you'll make it there too. Keep going.
Also, if you want me to redline it I can!

 

Postby Ambiguity » Mon May 20, 2013 5:29 pm

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Paintover:
Image
Most of the wrinkles didn't make sense, so I got rid of them; I tried to make the lighting more apparent; I fixed the dislocated shoulder; got rid of the boob lines because they make them look hard, and straightened her up because the pose looked awkward. Not sure why that arm on the left is tucked so far behind her body, but I left it that way. I should've extended the coat on the right inside corner too because it's shorter than the other side, but I forgot.

 

Postby frankiedfkun » Mon May 20, 2013 8:19 pm

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Thanks for the advice and I'm working on sketches for new designs and I'll post them soon, I want to try out one more sketch so that I have three to show for a good round number. I like my second the best so far but they'll be up later
http://www.youtube.com/user/Frankiedfkun <- youtube http://frankiedf-kun.deviantart.com/ <- dA Please visit if you like my stuff!

 

Postby frankiedfkun » Mon May 20, 2013 10:49 pm

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Some new designs of Ema they go in order 1:armor focus design. 2,3: restyled design with the advice with front and back, hope this one is the best cause its my favorite. 4:Younger design, planning just use this one as a younger Ema and such since its looks very young compared to the others. Hope theses designs are better than the last one but I'm not to found of the first one all the way to the left. Not very good at drawing knight/medieval armor.
Ema lust new designs014.jpg
http://www.youtube.com/user/Frankiedfkun <- youtube http://frankiedf-kun.deviantart.com/ <- dA Please visit if you like my stuff!

 

Postby Ambiguity » Mon May 20, 2013 11:28 pm

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I like number 2 as well, it feels more like the character you already have just more interesting, nice job ;).

 

Postby frankiedfkun » Tue May 21, 2013 8:46 pm

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Thanks
http://www.youtube.com/user/Frankiedfkun <- youtube http://frankiedf-kun.deviantart.com/ <- dA Please visit if you like my stuff!

 

Postby Hayaku_manabi_jin » Wed May 22, 2013 4:17 pm

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I just felt like doing a paintover( I hope that's okay), cause I felt there was an issue with the colour (I know that's not important).

Edit: I did not see ambiguity's paintover. That's why the leg's and everything else are like the originals.
Practise7 copy.jpg


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