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Postby sgtmikey101 » Fri Sep 21, 2012 9:35 pm

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Subject title: Mike's New critique

So i wanted to apologize for not being open to the past critiques. I was and i wasn't. I thought i was but i need to be even more open then before(lets hope i don't get shanked).
Anyways here is one of my newest pieces of art and hopefully one you guys liked. It was my first time making a successful perspective drawing that actually looks right because usually mine come out skewed.
awesome__fan_art_by_sgtmikey101-d5dlcfq.jpg

 

Postby marvel57 » Fri Sep 21, 2012 10:18 pm

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:evil: :? Caption"and YOu ,imma---- you up!

 

Postby sgtmikey101 » Fri Sep 21, 2012 10:27 pm

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LOL you are hilarious :D that made my day

 

Postby Otakatt » Fri Oct 05, 2012 5:42 am

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I'm not sure how to word this so I sketched it. Basically the lines that make the fingers shouldn't go all the way back like that. Try to make that pose with your own hand and position it like that and you'll see. XD
dathand.jpg

 

Postby sgtmikey101 » Sun Oct 07, 2012 3:17 am

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i see what your saying, but i know from one of my studies i did recently that with distorted perspective the fingers get smaller back as they go farther back towards the characters face. But with your redraw of my fingers on there i noticed that some of them are shaped poorly at certain areas.

 

Postby sgtmikey101 » Sun Oct 07, 2012 3:17 am

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thanks for criticisms that really helped. !!!

 

Postby Ambiguity » Sun Oct 07, 2012 10:34 am

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sgtmikey101 wrote:i see what your saying, but i know from one of my studies i did recently that with distorted perspective the fingers get smaller back as they go farther back towards the characters face. But with your redraw of my fingers on there i noticed that some of them are shaped poorly at certain areas.

The point he(?) was trying to make is you should see the knuckles, also when most people point they tuck their fingers in, so you shouldn't see the finger tips at all.
Last edited by Ambiguity on Mon Oct 08, 2012 6:24 am, edited 1 time in total.

 

Postby sgtmikey101 » Sun Oct 07, 2012 9:58 pm

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Oh i see what your saying now. Yeah my bad

 

Postby sgtmikey101 » Wed Oct 24, 2012 1:26 am

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where do i go with this. it took me a while to get the character pose okay, but i'm having trouble producing a face, i prolly went through 20 different options of how it could be facing and how the sword could be positioned, but it kept coming out funky. So thats why i replaced the sword with the torch. So what are some suggestions of where i can go with the face, and positioning.

Plus i tried to draw some scenery but i had trouble getting things to blend. I just can't get use to painting on photoshop yet, i can blend way better with colored pencils and such. Its a different medium, and i tried experimenting more with it last night in 50 blank documents. I also watched fifty million tutorials on youtube and i just can't get it at all, it keeps coming out choppy and i go back to add highlights and then i screw the whole thing up with more choppiness. So i just left it flat again. Any suggestions.

I also had trouble with the pose, i played around with tons of poses for over an hour and they keep coming out wrong. The final is the best of them, but how could i fix it or what would you suggest.
sycra forum.jpg

 

Postby sgtmikey101 » Wed Oct 24, 2012 1:29 am

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i also want to add rain, but how would i do so. drawing it in real life i semi know how to. Diagonal lines and such. But on photoshop how would you suggest it. I've seen some tutorials in the past where you add noise to a picture and then use a diagonal motion blur. But what are some techniques you guys prefer

 

Postby Ambiguity » Wed Oct 24, 2012 6:15 am

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I haven't tried rain in forever, but I think if I was going to do it today in a painting I'd make a custom brush.

Something like this:
http://browse.deviantart.com/resources/tutorials/?order=9&q=rain#/d2zllxg

 

Postby sgtmikey101 » Wed Oct 24, 2012 9:21 pm

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sweet i will have to try that out!

 

Postby sgtmikey101 » Fri Oct 26, 2012 2:04 am

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In this picture i played around with tryin to not be so muddy but some of the values look decent. I used the levels tool which helped.

SYCRA you can use this as a video critique if you would like.

I also used a picture reference, not necessarily copying it 100% but trying to break it down and understand the proportions presented.
sycra critique.jpg

 

Postby Otakatt » Fri Oct 26, 2012 6:24 am

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What colors are you using to shade exactly? In that last picture it looks like you use black and grey for shading and shadows on the skin. It gives it that muddy appearance rather than having warmer and cooler shadows and highlights. The karate gi looks very flat because there's no contrast.

 

Postby sgtmikey101 » Mon Oct 29, 2012 4:07 am

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yeah i should have added more shadows. i experimented with the yellow and it was clearly a fail :D but that was a good critique

 

Postby marvel57 » Mon Oct 29, 2012 5:10 pm

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Mas Oyama?
:ugeek:

 

Postby sgtmikey101 » Tue Oct 30, 2012 2:27 am

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what about mas oyama. is that a spanish word. I know very little of spanish, but if it is you conjugated oir wrong. Maybe its a name of a person. google search awayyyyyyyyyyyyyyyyy!

 

Postby sgtmikey101 » Thu May 09, 2013 3:13 am

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So I'm helping a friend make sprites for a game of his. He needed a standard standing pose first. Was wondering if anyone would want to critique it or give there advice on what to change
sprite_edited-1.jpg

 

Postby sgtmikey101 » Thu May 09, 2013 3:14 am

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heres the grass block texture
grass bock.png

 

Postby Fedodika » Thu May 09, 2013 4:06 am

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ey mikey start a sketchbook; they are fun!

 

Postby sgtmikey101 » Thu May 09, 2013 4:19 am

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I have one just thought i'd get something critiqued for a change

 

Postby cpituba » Thu May 09, 2013 4:41 am

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Hey dude, you're doing good on your way, but what i can mostly realize when i see your work is that you should put some effort to make your lines more steady. Try more sketching on paper, and don't be affraid to make wrong lines, and stuff... Something that really works for me is sketching with a normal ballpoint pen. That gave me a loooot of confidence to draw, and made my linework a lot more straight! :) Try it!!

 

Postby sgtmikey101 » Thu May 09, 2013 5:49 am

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thanks C! I here you my lines are super shaky. I draw multiple layers of lines and it becomes a mess. Ill try the ballpoint pen trick out. I've done a few works with ballpoint before and its fun! I've noticed that most people draw a circle with one solid line. Ill draw multiples lines in a circle really fast just to get the shape. perhaps i should stop that but i'm not very skilled at making the line go where i envision it going.

 

Postby perkexpert » Thu May 09, 2013 8:01 am

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Hi Mike, i think your tiles could use some variety, i added my version wih four different ones, use them if you like!
tiles.jpg
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Postby perkexpert » Thu May 09, 2013 8:17 am

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Here's an example of a game i made with an awesome programmer (chris) which we called spacepizza...i think you get the idea, this is the level editor view were you can see different versions....when i look at it now, i see some things that could be tweaked but hey...at least it worked :)
Spacepizza.jpg
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