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Postby DarkLored123 » Tue Apr 10, 2018 1:41 am

  DarkLored123
Posts: 315
Joined: Wed Jul 06, 2016 6:18 pm

Subject title: Values Critique

Hello, I decided to take another shot at values now that I have settled with my drawings. If possible please give an in depth critique that includes some sort of draw over so I can interpret the information better.

Image

Higher resolution: https://imgur.com/LkThIv9.png

 

Postby Audiazif » Fri Apr 13, 2018 5:36 pm

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  Audiazif
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Image
I don't think the values are all that bad. Contrast might need some work. I don't think the contrast is any better in my paint over. The point of my paint over is more about the placement of the values. The lighting is what I think is the issue. It is kind of confusing on where the lighting is coming from. The the majority of the shadows seem to indicate the light is coming from below so that is what I assume you were going for. I think for the most part you got the upper planes in shadow correct, I did a few tweaks but I was going with my gut (not sure exactly what the lighting was so I did what I thought worked). The problems come from your cast shadows and highlights. Both seem to follow as if things were lit from above. Like the shadow from the sleeve on the upper arm and possibly the shadow from the hair on the face. Also you may be missing cast shadows. I am not sure if this is a conscious or stylistic decision. The highlights on the hair would be where the hair curves under. The eyes would have the cast shadow from the lower lid and the highlight on the under side (the opposite of how the generic symbol of a manga eye, cast shadow on the top with highlights on the topside).

I hope the paint over helps. It is a tad rough.
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Postby bosinpai » Fri Apr 13, 2018 8:52 pm

  bosinpai
Posts: 27
Joined: Sun May 14, 2017 8:16 am

I did a quick experiment with values to push the darks and add highlights, using Audiazif's assumption of light from the bottom.
More generally I tried to add contrast to create focus points based on the form - when squinting on the original pic, I get blinded.
Image
Hope this helps too ^^

 

Postby DarkLored123 » Fri Apr 13, 2018 9:16 pm

  DarkLored123
Posts: 315
Joined: Wed Jul 06, 2016 6:18 pm

@Auzadif, yes I totally agree, I was a bit afraid on how much I can push the values in terms of brightness since I was aiming for a more darker surrounding so my thought process was to have softer light that does not have a lot of contrast compared to the midtone. I will follow up with you again after I repaint my character again, going to try to be more loose with the values this time and keeping a critical eye.

@bosinpai, thank you for the demonstration, I will keep it in mind as I re-try painting the values in.

 

Postby CaptainKiryu » Mon Apr 16, 2018 3:24 am

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  CaptainKiryu
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I'm not really sure what you meant by being more "settled" in your drawings, but I decided to critique the drawing over the values because I thought I could be more helpful there. The link I included is to a print of your drawing that I made notes on and then rescanned. I could not resize it without it becoming totally illegible so I just uploaded it elsewhere. I would have added a blue-line of the outfit, but I could not really make sense of it. I suppose most of my critique is just in the notes---on the draw-over I did on your original, one of the notes got sort of cut off and reads: "The torso has a strange dip in the center---the chest has a convex shape". The second image is one I did from scratch with my suggestions implemented.

I do want to elaborate a little bit on the proportion issue. In your drawing the head is nearly 1.5 times the size of the rib cage, and since we're looking up at the character, her head is even bigger in relation than how we are currently viewing it. This seems like it could have happened from you struggling with the composition and canvas size. Sort of like when you start to draw a head and realize that you don't have as much room for the torso as you wanted so it just gets smaller. To combat this, you could draw the image small on a bigger canvas than what you want to end on and crop it, or start with a thumbnail for the rough to get the proportions down and then blow it up and clean that up.
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Scanned at 7-31-2003 23-34 PM (10).jpg
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